Karen Stolzenberg
Product Designer specializing in AI experiences and wearable computing. 9+ years leading 0-1 products, across both experiences and systems. Making new technology feel intuitive, approachable and delightful.
2025
Wide Worlds
Organizing identities + creations across generative AI fandoms. Led new mobile app experience design and architecture, to improve user clarity and wayfinding.

2022 - 2025
Snap Inc.
System Design lead for Spectacles 2024, Snap OS. Defined Feature Set, Information Architecture, System Navigation, Settings UI, App Menu UI to create a wearable, tangible operating system, uniquely tailored to the real world.

Experience Design lead for Gallery, a personal capture video library. Reimagined screen-based experiences as Specs native apps. Owned feature scope, end-to-end flows, spatial layout concepts. Enabling users to feel surrounded by their memories, scroll back in time, easily manage their captures and send to Snapchat.

Authored and illustrated “Best Practices for Spatial Design”. Distilled technical concepts into an approachable guide for the wider community. Published at developers.snap.com ↗
Experience Design lead for
My AI on Spectacles, a spatial, conversational AI. Established strategy, scope and multimodal interactions to help users understand and trust this new form of intelligence.
2020 - 2021
Snap Inc.
Spectacles 2021. Contributed to System UI/UX, Alerts, Audio UX, Sending to Snapchat. Designed a visual hint system to guide users to the correct touchpad gesture, showing system destination and swipe direction to perform.

2016 - 2020
Magic Leap
Design lead for a system of extended reality social apps: Avatar Chat, Social App, Avatar Creator, App Sharing. Oversaw scope, UI flows and guided a team of 4 other designers and artists.

Defined Avatar Behavior + User Sensing strategy to create highly expressive, real-time embodied communication across distance.