Karen Stolzenberg

Product Designer specializing in wearable computing and AI experiences. 9+ years leading 0-1 products and teams, across immersive experiences and emerging systems. Making new technology feel intuitive, approachable and delightful.

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2025

Wide Worlds

Led new mobile app design + structure to improve user clarity and wayfinding. Proposed new features to organize user identities across generative AI fandoms.

3 mobile mock-ups showing an app to browse AI worlds, create in a specific AI world, and a profile to view all of your own creations and identities across worlds.

2022 - 2025

Snap Inc.

System Design lead for Spectacles 2024, Snap OS. Defined system UI strategy, feature scope, information architecture and foundational interactions including System Navigation, Settings UI, App Menu UI. Synthesized device constraints, user feedback and technical capabilities into a wearable operating system for the real world.

a man wearing Spectacles 2024

Experience Design lead for Gallery, a personal media library. Reimagined screen-based experiences as a Specs native app. Owned feature scope, end-to-end flows and spatial layout concepts. Enabled users to feel surrounded by their memories, scroll back in time, manage their media, and send videos to Snapchat friends.

Illustration of Spectacles 2024 View Frustrum

Authored and illustrated “Best Practices for Spatial Design”. Distilled technical concepts into an approachable guide for internal teams + the broader developer community. Published online at developers.snap.com ↗

Experience Design lead for My AI on Spectacles, a multimodal conversational AI. Owned product strategy, feature scope, and new interactions patterns to help users understand and trust this new form of intelligence. Aligned multiple teams to product vision, scope and solutions.

2020 - 2021

Snap Inc.

Spectacles 2021. Contributed to lightweight AR System UI/UX, Alerts, Audio UX, Sending to Snapchat. Designed a visual hint system to guide users to the correct touchpad gesture, showing system destination and swipe direction to perform.

a woman wearing Spectacles 2021

2016 - 2020

Magic Leap

UX Design lead for a system of extended reality social apps: Avatar Chat, Social App, Avatar Editor, App Sharing. Oversaw scope, end-to-end flows, and guided a team of 4 to ship a complete user journey.

a woman wearing Magic Leap 1

Defined Avatar Behavior + User Sensing strategy to create highly expressive, real-time communication across distance.